Hyett Education

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STEMdrones - Drone Coding Workshop (Y5-Y13/P6-S5)

Description:

Learn to safely code and fly Drones during our interactive and hands-on experience day!

Students taking part in our Drone Coding workshop will learn to code the flight patterns of their drones using block programming or Swift coding language, (the same tech used to develop apps on iPhone and iPad).

Students will provide algorithms to their drone to make it take-off, land, do flips and rolls, as well as navigate different altitudes and distances to make its way safely around a course or to perform a coordinated routine.

All our workshops are run by experienced instructors, and we can tailor sessions to include all children, including those with SEN,  so that the children can access all activities. When you make any additional needs of your group known, our team can explain how they can encourage, support, and motivate each and every child.

Workshop Aims: 

  • To encourage a knowledge of coding

  • Help students understand how to safely use technology 

  • To apply STEM concepts in a real-life situation

Students pilot their drones using block code they have created to make a keyboard controller.

Tech we use: 

  • Drones 

  • Safety goggles

  • Block/Text-based programming 

  • iPads 

Curriculum Objectives: 

Computing:

NB objectives at Key Stage 3 / 4 will require using Swift (text-based) for coding to meet all objectives

  • (Key Stage 2) design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts

  • (Key Stage 2) use sequence, selection, and repetition in programs; work with variables and various forms of input and output

  • (Key Stage 2) use logical reasoning to explain how some simple algorithms work and to detect and correct errors in algorithms and programs

  • (Key Stage 3) use logical reasoning to compare the utility of alternative algorithms for the same problem

  • (Key Stage 3) use two or more programming languages, at least one of which is textual, to solve a variety of computational problems

  • (Key Stage 3) understand the hardware and software components that make up computer systems, and how they communicate with one another and with other systems

The workshop can be adapted to meet a range of objectives from GCSE Computer Science specifications.

Taster Format:

  • 4-5 sessions per day (approx 45-60 mins each)

  • Up to 30 students per session working in threes.

  • Hall and access to a screen/projector required.

Standard Format:

  • 3 sessions per day (approx 75-90 mins each).

  • Up to 30 students per session working in threes.

  • Hall and access to a screen/projector required.

Advanced Format:

  • 2 sessions per day (approx 2hrs each).

  • Up to 30 students per session working in threes.

  • Longer session allows time for students to code more advanced flight patterns.

  • Hall and access to a screen/projector required.

Cost:

Please use our Chatbot or Enquiry Form to get accurate pricing for this workshop.